Student Centered Learning Hub Resources

Career and Technical Education (CTE)

Why? You can create your own future in manufacturing

Who? All students in grades 6-12

When and How? Anytime, anywhere, 24/7. Select Connecticut Center for Advanced Technologies and engage in interactive activities and learn more about manufacturing pathways  

Common Sense Education

Digital Passport - For students in grades 3–5. The award-winning suite of six interactive games addresses key issues kids face in today's digital world - also available in Spanish. Games focus on cyberbullying, privacy, research/search, and multitasking.

Digital Compass -grades 6–8. The award-winning game is an innovative way to give students the freedom to explore how decisions made in their digital lives can affect their relationships and futures. Through the suite of popular choose-your-own-path games, students play through the perspective of one of eight main characters, each of whom is facing a different digital citizenship dilemma. The varied story paths and multiple decision points encourage students to play repeatedly in order to explore alternative courses of action. Games are also available in Spanish.

Social Media Test Drive - Cornell Social Media Lab and Common Sense Education collaborated to create this simulated social media environment where young people can practice and prepare for real-life experiences in the digital world. Through modules that focus on realistic dilemmas and scenarios, students practice how to respond to situations they will encounter when they become social media users. Each module has a guided activity, a free play section, and reflection questions that help solidify digital citizenship skills and habits. Social Media TestDrive aligns with middle school lessons in the Common Sense Digital Citizenship Curriculum. Also available in Spanish.

LEAP Learning Framework

L e a r n e r D e m o n s t r a t e d Learner Demonstrated L e a r n e r F o c u s e d Learner Focused L e a r n e r L e d Learner Led L e a r n e r C o n n e c t e d Learner Connected A d v ancing E qui t y

*Adapted from the LEAP Learning Framework

Learner Connected

Learning transcends location in relevant and innovative ways, connected to families, educators, communities and other identified student networks to provide a strong web of care. The networks that surround young people shape their career ambitions and pathways, regardless of students’ aptitude in particular disciplines.

Learners:

  • Network to cultivate and increase relationships
  • Collaborate with teachers, peers and experts in the field
  • Are engaged in accelerated learning experiences to develop
  • Academic Skills and Knowledge
  • Social, Emotional Health coping skills
  • Community Civic Engagement skills
  • Workplace skill development
  • Global collaboration and communication skills

Learner Led

Learners are empowered to take ownership of their learning.

Learners:

  • Articulate goals, strengths, needs, interest
  • Partner with parents and teachers in goal setting and develop a pathway for learning
  • Assess monitor and reflection progress
  • Advocate for their learning and needed support from teachers, technology and other resources

Learner Demonstrated

Learners can progress at their own pace based on demonstrated mastery.

Learners:

  • Engage in challenging learning experiences based on prior knowledge and learning needs
  • Engage in productive struggle
  • Progress at a pace that fits learning needs
  • Advance or go deeper after demonstrating mastery
  • Demonstrate evidence of learning in multiple ways
  • Recognize the importance of mastering a skill over traditional measures for demonstrating mastery

Learner Focused

Learners are empowered to develop and reflect on their understanding of their needs, strengths, and interests.

Learners: Deepen understanding of personal and academic needs, strengths, passions and interests, their physical and mental health, social and emotional needs and 21st Century and beyond executive functioning skills.

CT Public

WHY? 

CT Public’s Learn-at-Home website pulls together timely, high-quality content from trusted shows from PBS KIDS, World at Home, PBS LearningMedia, and more.  

These resources are:  

  • Trusted 
  • Safe for all ages 
  • High-quality 
  • Multimedia – videos, learning games, and more! 
  • Free 

Public media is a treasure trove of informative journalism, cultural masterpieces, and learning moments. CT Public can introduce you to the most relevant public media content right now, so you can learn at home! 

WHO?  

Learners from toddler through adult, grades Pre-K-12 inclusive, and educators from anywhere people learn including libraries, after school programs, summer camps, schools, and day cares 

WHEN and HOW?  

Public media content – like videos or podcasts - can be incorporated into existing lessons, shared live with a class, incorporated through scheduled broadcast channels, and be included in distance or blended learning assignments. 

These resources cover a range of subject matter including all core subjects, social emotional learning, cultural celebrations, and own voices work. 

Resources include full lesson plans, complete with hand-outs, teacher guides, and aligned to state standards. 

OUTCOMES

Learners will have access to high-quality content from a trusted non-commercial media source, educators and caregivers will have access to timely turnkey lessons and supplemental multimedia content. 

Student Learning Playlists

Return to Learning Playlist to support students and families as they prepare to return to learning in school and from home.

Return to Learning Playlist